Titanfall: First Impressions

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Like a lot of people, I am an avid FPS fan. One of the very first FPS games I fell in love with, was Call of Duty 4: Modern warfare. As you can probably tell, I had big hopes for Titanfall when I found out Vince Zampella and Jason West (part of the original Infinity Ward team) were two of the people behind this project. Respawn formed in 2010, promising that they would produce a “Call of Duty killer”, and to say that, you must mean it. It’s not going to be an easy feat to kill off one of the most successful games to ever surface. Titanfall was known as project ‘CoD Killer’ apparently, meaning that Respawn meant business. Fast forward to the year 2014 and we have a beta for Titanfall. Like everyone else, I applied, and I waited for the confirmation Email telling me that I had successfully attained a beta code.

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After playing my first match of Attrition (Team Deathmatch to you and me) I fell in love with Titanfall. I don’t know what it was. It just felt like I had found that love for the FPS genre that had been missing for so long. It was like a breath of fresh air. I know some people are wondering what the hell is it with this game that has everybody talking so much. Well, let me tell you. From the start of a game, until the very end, it feels alive. You feel the adrenaline pumping inside of you as you snap an enemies neck, or when you run along a wall just to  jump kick a passing enemy in the face. Everything feels smooth, balanced and just absolutely amazing if I’m honest. The best part about Titanfall, is that you don’t have to be good at the game to enjoy the experience. Respawn were very clever by introducing AI companions (along with enemies) into the multiplayer universe, meaning that the least skilled players can still have fun by killing these minions, and helping the team at the same time. It’s genius. You never feel cheated when playing the game, which is rare these days considering how the FPS genre has gone over the last few years. The pace of the game is always fast, and never feels sluggish, which is also another thing other FPS games have failed to accomplish.

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The obvious talking point are the Titans. Even though they are a big part of the game, they are not overpowered in any way. The best part about it is that each player gets a Titan, meaning that no one feels left out. At the start of each game, a countdown begins on the bottom left of your screen displaying how long you have to wait until your Titan will arrive. Getting kills on minions, or enemy players will cut down that time. Calling in a Titan is a wonderful feeling. You see your Titan come out of the sky and land in front of you in a spectacular way; it’s beautiful. Once you are in the Titan, you can wreak havoc on the enemy by doing anything you want. You can kill them with weapons, melee, or just by simply standing on them. Taking down a Titan isn’t too hard if you have a team willing to help. You have an anti-titan weapon which will drain the shield of an enemy titan, allowing your team mates to take it down with ease. Being in control of a Titan is one of the best feelings I’ve had in a long time. It’s super fun just annihilating the enemy whilst they try to take you down the best way they can.

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Movement feels amazing and I was a little sceptical at first when I heard about the parkour side of the game, yet it fits perfectly. We (as gamers) have had experience with a certain title known as Brink. The hype for Brink was ridiculous, and it promised to be the next big thing. The next big thing turned out to be a massive disappointment in a way that was unjustifiable. Titanfall is what Brink should have been, in the way of movement. Jumping from building-to-building whilst wall running has never felt so smooth. It’s weird how Respawn have made this fit into a modern FPS game. The best thing about this, is that it stops camping. Yesterday I was playing with a friend and someone was trying to camp on a rooftop, trying to pick people off as they ran by. He got his neck snapped 5 times and jump kicked 3 or 4 times. People will eventually learn that camping is not effective in this game. As you make your way through each multiplayer map, you can run along the walls at a slant, meaning that you can still engage in battle whilst you are making your way around the buildings. This is something that Brink tried to do. This is what I was expecting from Brink, but thanks to Respawn, we now have a game which feels amazing. A game that brings the FPS genre back to life.

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My conclusion is that if you haven’t picked up the Titanfall beta, you definitely should do. It is a wonderful FPS game that is for everybody. You can be experienced, or even a new player and I’m sure you will enjoy the experience. There is something for everybody in Titanfall. I have to applaud Respawn Entertainment for creating such a wonderful game. I just hope that the finished product will be as amazing as the beta. The beta is now open for everybody who owns an Xbox One, and I’m sure it is open for people who play on PC too. Go and give it a try, you won’t regret it.

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Indie Recognition Day

Indie Recognition Day

Hi! In this new weekly post, I shall be talking about some indie titles that I think deserve some recognition. I will be searching far and wide for indie games that have come out in the past months, or ones that are in development. Let’s face it, these independent developers put a lot of work into what they want to create, and in my eyes they deserve more recognition than they have got already. There are some amazing games out there that people haven’t heard of, and now, I want to help bring them to light, even if it’s only a little. So without any more explanations, here we go!

The-Forest-Game-Trailer

Survival games seem to be the big thing at the moment, and The Forest looks set to take this genre by storm. I fortunately came across this game whilst looking around the internet for anything to do with video games. The trailer started, and my first reaction was that this was just going to be something like all the rest, but I continued to watch, and I’m glad I did. This game is going to be something big, there’s no doubt about that. With games like DayZ and Rust becoming the must have games of 2014, you could question why The Forest will be anything compared to those two. Well, The Forest has the same objectives as those games. You have to survive, pretty much like DayZ and Rust, but where as DayZ and Rust focus on PVP, The Forest doesn’t. The Forest is a single player game, where your objective is to build, explore and survive. I’ve heard people say it looks like Minecraft with graphics, and they are half right about that. It does look like a minecraft game, but for adults. You’re pretty much entering a world where plants grow and die, changing weather patterns, tides that roll in and out with the day/night cycle and much more. To survive, you will have to stay warm, stay fed and watch out for the crazy people on the island. You can craft weapons in The Forest; although I’m not too sure if they mean guns. I’m pretty sure they mean hand crafter weapons like spears ETC. You can either choose to fight, or to hide from your enemies. It’s completely up to you. You can find more information about The Forest here: Welcome To The Forest. Alpha predicted to be available on Steam early 2014. 

No man's Sky

No man’s Sky is one of those Indie Games that you just know is going to be good. It stole the show at VGX back in 2013 with how unique it looked. If you go to the website it will say “A science fiction game, set in an infinite, procedural universe. Developed by Hello Games, a small indie studio.” You might know Hello Games for being behind the much successful Joe Danger games. They are a great little company who know how to get the best out of what they have. The website doesn’t give you any information, but they did release a trailer. The trailer is beautiful. You wouldn’t think that they only had 4 people working on it at the moment. You can find the trailer here: No Man’s Sky

Next Car Game

You might recognise Bugbear Entertainment as the company behind the Flatout Series, which in my eyes, was very successful. Bugbear started a kickstarter campaign last year for their new project ‘Next Car Game’. Even though they cancelled the campaign, Bugbear concentrated instead on the pre-orders for the game, which resulted in Bugbear bringing in $1 million within the first week according to lead game designer Janne Suur-Nakki. The reason I have picked Next Car Game to be in this list is because I love these games. I love smashing up cars for fun in the gaming world. There’s just a sense of enjoyment that comes from seeing a car being pulverized by another vehicle. Anyway, enough about me!  The engine behind Next Car Game is phenomenal, it really is. The destruction is beautiful. It’s probably the best destruction I’ve seen in any racing game over the last 10 years, and I’m not exaggerating about that. Just to show you what it’s like, here is a fan made trailer (credit to: zusaij) . The trailer is gameplay, and even though you probably won’t believe it, you should: Next Car Game.

Well I hope you enjoyed what I have done here. In the future I will probably add more than 3 games to the list, but this is just a test, if you could call it that. Every Wednesday this will be posted, so if you enjoy what I do, please come back for a review at the weekend. Cya!

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