Titanfall: First Impressions

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Like a lot of people, I am an avid FPS fan. One of the very first FPS games I fell in love with, was Call of Duty 4: Modern warfare. As you can probably tell, I had big hopes for Titanfall when I found out Vince Zampella and Jason West (part of the original Infinity Ward team) were two of the people behind this project. Respawn formed in 2010, promising that they would produce a “Call of Duty killer”, and to say that, you must mean it. It’s not going to be an easy feat to kill off one of the most successful games to ever surface. Titanfall was known as project ‘CoD Killer’ apparently, meaning that Respawn meant business. Fast forward to the year 2014 and we have a beta for Titanfall. Like everyone else, I applied, and I waited for the confirmation Email telling me that I had successfully attained a beta code.

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After playing my first match of Attrition (Team Deathmatch to you and me) I fell in love with Titanfall. I don’t know what it was. It just felt like I had found that love for the FPS genre that had been missing for so long. It was like a breath of fresh air. I know some people are wondering what the hell is it with this game that has everybody talking so much. Well, let me tell you. From the start of a game, until the very end, it feels alive. You feel the adrenaline pumping inside of you as you snap an enemies neck, or when you run along a wall just to ┬ájump kick a passing enemy in the face. Everything feels smooth, balanced and just absolutely amazing if I’m honest. The best part about Titanfall, is that you don’t have to be good at the game to enjoy the experience. Respawn were very clever by introducing AI companions (along with enemies) into the multiplayer universe, meaning that the least skilled players can still have fun by killing these minions, and helping the team at the same time. It’s genius. You never feel cheated when playing the game, which is rare these days considering how the FPS genre has gone over the last few years. The pace of the game is always fast, and never feels sluggish, which is also another thing other FPS games have failed to accomplish.

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The obvious talking point are the Titans. Even though they are a big part of the game, they are not overpowered in any way. The best part about it is that each player gets a Titan, meaning that no one feels left out. At the start of each game, a countdown begins on the bottom left of your screen displaying how long you have to wait until your Titan will arrive. Getting kills on minions, or enemy players will cut down that time. Calling in a Titan is a wonderful feeling. You see your Titan come out of the sky and land in front of you in a spectacular way; it’s beautiful. Once you are in the Titan, you can wreak havoc on the enemy by doing anything you want. You can kill them with weapons, melee, or just by simply standing on them. Taking down a Titan isn’t too hard if you have a team willing to help. You have an anti-titan weapon which will drain the shield of an enemy titan, allowing your team mates to take it down with ease. Being in control of a Titan is one of the best feelings I’ve had in a long time. It’s super fun just annihilating the enemy whilst they try to take you down the best way they can.

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Movement feels amazing and I was a little sceptical at first when I heard about the parkour side of the game, yet it fits perfectly. We (as gamers) have had experience with a certain title known as Brink. The hype for Brink was ridiculous, and it promised to be the next big thing. The next big thing turned out to be a massive disappointment in a way that was unjustifiable. Titanfall is what Brink should have been, in the way of movement. Jumping from building-to-building whilst wall running has never felt so smooth. It’s weird how Respawn have made this fit into a modern FPS game. The best thing about this, is that it stops camping. Yesterday I was playing with a friend and someone was trying to camp on a rooftop, trying to pick people off as they ran by. He got his neck snapped 5 times and jump kicked 3 or 4 times. People will eventually learn that camping is not effective in this game. As you make your way through each multiplayer map, you can run along the walls at a slant, meaning that you can still engage in battle whilst you are making your way around the buildings. This is something that Brink tried to do. This is what I was expecting from Brink, but thanks to Respawn, we now have a game which feels amazing. A game that brings the FPS genre back to life.

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My conclusion is that if you haven’t picked up the Titanfall beta, you definitely should do. It is a wonderful FPS game that is for everybody. You can be experienced, or even a new player and I’m sure you will enjoy the experience. There is something for everybody in Titanfall. I have to applaud Respawn Entertainment for creating such a wonderful game. I just hope that the finished product will be as amazing as the beta. The beta is now open for everybody who owns an Xbox One, and I’m sure it is open for people who play on PC too. Go and give it a try, you won’t regret it.

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